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No Word Count // 3-3-3 Rating

Dead Before Daylight is an Alternate Universe Urban Fantasy role play in a world where supernatural creatures and humans exist side by side – at least, some of them do. Creatures like witches, pixies and satyrs live and work as openly as any human. They commonly hold positions of power in government and are afforded every right and protection.

Other creatures are not so lucky. Those believed threats to humankind and other benign creatures are still persecuted and oppressed. Beings like vampires and werewolves are still forced to live largely in hiding, as they are not afforded the protections of law.

Such blacklisted creatures have created a haven for themselves in the small city of Dawnbreak; but their sanctuary is becoming increasingly threatened by the arrival of outsiders. In the meantime a menacing power is lurking in the forests and increasingly beginning to threaten the town as people begin to go missing, and mangled bodies are beginning to be discovered in and around the woodlands.



 Gray Hayes
Gray Dwyn Hayes
Fifteen Years
- Age -
- Gender -
Student (Unemployed)
- Occupation -
- Sexuality -
Witch - Eiluned
- Species -
- Faction -
- Rank -
Max Charles
- Playby -
Human Appearance
Gray stands at 64 inches tall (5ft. 4 Inches) and weighs approximately 125lbs. typically Gray has longer brown hair that matches his brown eyes. His skin is slightly more tanned in color, though is mostly fair complected. He's of a smaller, leaner build, with a faded scar on his right side. His typical selection of attire is a pair of ragged jeans, a solid colored shirt and some form of secondary jacket, or vest of any material over it. Gray has a favorite golden chain necklace and a dark navy peacoat that he favors at almost any possible chance. It's not uncmmon to find Gray wearing a beanie, though he goes through every measure possible to prevent others seeing him in glasses.
Gray is smart, thorough and calculated in his actions. Gray is a quick-witted and cunning young man. Despite cunning and quick thinking, Gray is a very socially strained individual, and interactions with im are best kept brief. Gray can best be described as having an odd charm to him, having a quciksilver tongue. (A silver tongue that quickly leaves him) the more frequantly people interact with him or learn about him. Despite his slightly antisocial nature and insensetive personality, Gray would consider himself a decent person.
Positive Traits
  • Smart
  • Cunning
  • Quiet
  • Calculating
  • Soft-hearted
  • Negative Traits
  • Proud
  • Independant
  • Insensetive
  • Objective
  • Jealous
  • Perfectionist
  • Anxiety/Paranoia
  • History
    Gray was born a normal human being. His father was a hunter of the supernatural, and his mother was the only person capable of forcing him to settle down. Gray's family was continually moving from place to place, his mother's job requiring the family to relocate frequantly. Gray found more solace in books and isolation than making friends that he would inevitably need to leave. Gray's life was as average as it could get. His mother fell ill with a form of carcinoma, which eventually lead to her passing. Gray went even further into seclusion as his father became even more absent, having taken back to hunting. Gray was expected to take care of his little brother, as well as fend for himself. After his father and a few other hunters went after a small family of witches, Gray found himself mystically imbued with magical powers. The witch had chosen to do this as an act of vengence against the hunter, having lost her children to his murderous rampage, she would force the hunter to deliver the same death upon his own son. Gray had learned of his father's occupation as a hunter and immediately tried to leave, fearing the growing possibility of his father killing him.
    Jack Doran: (Father) ~ Alive
    Cale Doran: (Brother) ~ Alive
    Moira (Hayes) Doran: (Mother) ~ Deceased
    Other Characters you play
    - Other Characters -

    *Characters under 18 should start with the base spells and up to 3 spells from the specilized list.*

    All witches have the ability to move objects with one’s mind.

    Witches can send out a small blast of energy that stuns a target for 5-10 seconds (5 for other supernaturals, 10 for humans.)

    Witches are able to see and communicate with spirits.

    Werewolf Affinity
    Gray is not considered prey during the full moon, and will not be generally attacked unless he attacks first.


    Now that you've been accepted, please be sure to fill out the face claim, job claim, and member directory.Welcome, and happy roleplaying!

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