Dead By Daylight

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Welcome

Welcome to Dawnbreak, Alevskaya. We are a small fishing and farming community that has long sought to remain in touch with our natural surroundings. It’s a quiet, close knit town for the most part. The locals can be a little rough, but they’re friendly enough once they warm up to you. However, odd things are known to happen around town. Every now and again mutilated corpses crop up near or within the forest, and it isn’t uncommon for citizens to disappear for weeks at a time – if they return at all. Those who do know what’s happening certainly aren’t telling, but rest assured we’ve got everything under control. You’ll do fine here – assuming you don’t cause us any trouble, understood?
- Mayor Elijah Holiday

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 WITCH GUIDE
Witches of Dawnbreak
THE MAGICIANS
"Never trust a witch. These magic users are masters of trickery, manipulation of the body and mind, and they will do whatever it takes to protect their assets. I've met many powerful witches in my day, and each of them ended the same way - with fire, as they should. It is said that burning the witch cleanses the dark magic in their souls so that it can not simply corrupt another being. An untrained witch is easy to find, if you know what to look for. Be aware of odd, unexplained things happening around a person. Lights flickering, candles going out, even fire and water moving of their own accord."

- excerpt from records of a forgotten hunter

ABOUT
Witches are, simply put, humans that are able to harness magical energy and use it for their own purposes. Like Seers, their gifts are the strongest along ley lines, and becoming a witch is very rare, very dangerous, and requires assistance from a very old and very powerful witch. More often than not they are born, although in rare cases on can be granted power. It is common for witches to form Covens, although most of these covens have been taken out by hunters. Like the werewolves form packs, these covens are (for the most part) very loyal to each other, and they have come together for survival. In recent years, with the dwindling number of both witches and psychics, the witches opened their coven doors to include psychics as well.
HABITUS
These witches gain their magic by being near nature. Some are more attuned to rivers and streams, some to forests, others to fire. Whatever the case may be, these supernaturals gain their power from being near the elements. They have a variety of preferences, personality types, and come from all walks of life, and often these things tie into their preferred element. Witches who follow this path are gifted potions brewers, imbuing their natural magic into concoctions of herbs. These witches are born midday to the witching hour.

SOLIS
These witches are most powerful during the day, and are known for their often brighter, more optimistic personalities - although that is a stereotype, rather than a rule. These witches believe in life, and in power that is earned rather than taken. Witches who follow this path are gifted with healing. These witches are born at daybreak/early morning.
EILUNED
These witches, contrary to what the popular fiction has decided that "dark" witches are, are not stereotypically evil. They merely gain their powers by moonlight. Unlike their Light counterparts, they are more prone to cynicism, or as some may call it, realism. Again, this is a stereotype, rather than a rule. These witches are more likely to ride lines between moral and immoral in order to do what needs to be done. Witches who follow this path have a connection to werewolves, and are often not seen as prey during the full moon. These witches are born at or after the witching hour.
WE ARE DESCENDENTS OF THE WITCHES YOU FAILED TO BURN
Most recently located in a coven based in Savannah, Georgia, many of these witches have a rich history tracing back to the Salem Witch Trials. Prosecuted and highly at risk, many of the original Salem Witches decided to leave their home, traveling from city to city in hopes that if they didn't stay long, they wouldn't be discovered. Eventually, they settled in Savannah, the most haunted city in the US. Because of the ley lines that run through the city, it was already a place of high supernatural activity, and while their presence increased such activity, it was difficult to pin anything on them. They were finally safe.

They made Savannah their home, and as covens around the United States were hunted and burned, they laid low and kept out of the public eye. Eventually, those who were aware of the supernatural rather than simply paranoid of it believed witches to be extinct, and it seemed for awhile that they were going to be left alone. Unfortunately, such was not the case.

While most hunters were not aware of their existence and had turned their focus on werewolves, who had a more difficult time hiding because of their lunar curse, a small group of hunters did notice the coven. They have been quietly at war for years, magic and wards making it difficult for hunters to track down a location more specific than "somewhere in Savannah." However, even that vague knowledge allowed the hunters to trap and kill more than a few of them, and eventually the witches were forced to invite the Psychics into their homes simply for the purpose of boosting their numbers.

Many witches believe that this was a mistake. When it became evident to the Seers that the coven and its psychic associates were not going to live unless they ran, many witches refused to believe this. They did not want to be forced from their home again, and this was a great cause of contension between the two groups. Many of the witches believed that they could find another way, figure out another course of action that wouldn't end with their extinction. Ultimately, the leaders of their coven decided to move.

Thanks to a powerful Seer, they found Dawnbreak, a supernatural hub for werewolf activity and a small Alaskan town with ley lines running through it. The Seer called it a place of power, a place that they could thrive, and so they left.

HABITUS

The Habitus spellbook can be found here. Any Habitus character over 18 years of age is assumed to know these spells. (Spells labeled "Innate" are spells that all witches know.)

SOLIS

The Solis spellbook can be found here. Any Solis character over 18 years of age is assumed to know these spells. (Spells labeled "Innate" are spells that all witches know.)

EILUNED

The Eiluned spellbook can be found here. Any Eiluned character over 18 years of age is assumed to know these spells. (Spells labeled "Innate" are spells that all witches know.)

RULES FOR LEARNING

- Each witch knows the above spells on their path automatically, unless they are under the age of eighteen. Then, it is a case by case basis depending on age.

- Additional spells are 100-1000 points, depending on how powerful they are. This will be decided by the Admin staff.

- A Member may learn one spell a month after character creation, a Magister may learn two, an Officer can learn three, and the High Priest/Priestess can learn four.

- A member starts with two additional custom spells, a Magister with four, an Officer with six, and a High Priest/Priestess with eight.

- Characters under eighteen years of age start with the general list and three spells from their path list. Spells from the path list cost 100 points.

GENERAL

How do you become a witch?
The vast majority of witches are born, and not made. However, with a very powerful witch willing to cast a spell on a human, it is possible to be granted the gift. However, the success of this is not entirely in the casting witch's control, and failure means death.

What happens if a witch is bitten?
There are no known hybrids. When a witch or psychic is bitten, they become very ill, often lasting over the course of several weeks. If this illness does not kill them (depending on their own fortitude and potential intervention from witches), nothing happens. They do not change.

How long do witches live?
Witches have the same life span as humans.

What do witches smell like to werewolves?
- Witches on the HABITUS path smell earthy and slightly inhuman .
- Witches on the SOLIS path smell very bright and clean, and slightly inhuman.
- Witches on the EILUNED path smell slightly inhuman, and give the wolf smelling them a sense of familiarity. They are distinctinctly not werewolves, just familiar.

MORTALITY AND WEAKNESSES

How do you kill a witch?
Witches can be killed in the same way any mortal can. However, if you really want one dead, be sure to double check your work. For as far back as the Salem Witch Trials, witches have been known to use magic to give the illusion of death before escaping.

Do witches have any weaknesses?
Witches do not have any weaknesses that a human or other supernatural creature would not have.

GESTATION

How long does a witch pregnancy last?
Nine Months. Witches sometimes have less control of their powers while they are pregnant.

What happens if a witch and a human have an infant?
There will be a 50/50 chance of the infant being born either witch or human.



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